The Arcade

A small corner of the internet for Middle Years games. Built for our keyboards, our shrimp, and our Witcoin. Pick one and dive in.

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Feed the Tank

Learn to type by feeding the class shrimp. Home row to full sentences, with a teaching keyboard and Bounty words worth triple Witcoin.

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Tank Defense

Type the word on each pest to zap it before it reaches the tank. Faster, fun-day energy.

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Guess the Tank

About how many shrimp can you see? Trust your eye, lock in a guess, then watch the real count. Estimation practice.

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Swarm Scout

Estimate big swarms of lanternflies, then reveal a grid to check your box-multiply strategy. Large-number sense.

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What Comes Next

Continue the number and shape patterns. The rule is always revealed after each answer, so you learn the why.

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Mirror Pond

Complete the reflection so both sides match. Spatial symmetry practice with soft, partial feedback.

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Two Ponds

A divided-attention self-experiment โ€” the point is the insight about your own focus, not the score.

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Class Board

Who's earning Witcoin and topping the scores. Updates on its own.

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Your next game

Drop a new .html file in this folder and add a card here.