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The Howard Gardner School
Middle Years Program · the Grove
You're past the meadow now

Welcome into the grove.

This is the signed-in side — your Witcoin counts here, and your garden's keeping track. Pick a game, check the board, or go see what you've been tending.

pick your spot

The games

Typing

Feed the Tank

Type to feed the shrimp. Calm, go-at-your-pace typing.

Typing · adaptive

Quick Hands

One letter at a time. The keyboard wakes up as your hand gets steady.

Computer skills

The Workshop

Learn to drive the machine — the pointer, the screen, the files.

Typing · fast

Tank Defense

Zap the pests by typing their word. Typing, but with stakes.

Estimation

Guess the Tank

How many shrimp? Trust your eye, then check yourself.

Estimation

Swarm Scout

Eyeball the swarm, lock a guess, reveal. Big-number sense.

Patterns

What Comes Next

Spot the rule, call the next one. The rule's always shown after.

Spatial

Mirror Pond

Finish the reflection so both sides match.

Focus

Two Ponds

A little experiment on your own attention. The point's the noticing.

Vocabulary

Gossamer

A hard word, ringed by its own kin — and one hidden opposite. Read the web, find the odd one out.

Vocabulary · field lab

Gossamer · Field Lab

The same hunt, rendered in vector space. Neighbours cluster; the antipode hides among them.

Choices · reflection

Wander

Step through a field of shapes by eye alone, then look back at the path you chose.

Deduction

Tracks

The magpie hid one bright thing. Read the whispers, rule out the rest, say where. New every time.

Sideways thinking

The Thicket

A tangle of trick questions. The first answer that pops into your head is usually a little wrong.

Trees · naturalist

The Key

Meet a real local tree, one either-or at a time. The key does the knowing — you do the looking.

Focus

The Reading Room

A quiet timer for real work. Sit down, begin — the magpie counts the sitting.

your corner

Your stuff