The games
Typing
Feed the Tank
Type to feed the shrimp. Calm, go-at-your-pace typing.
Typing · adaptive
Quick Hands
One letter at a time. The keyboard wakes up as your hand gets steady.
Computer skills
The Workshop
Learn to drive the machine — the pointer, the screen, the files.
Typing · fast
Tank Defense
Zap the pests by typing their word. Typing, but with stakes.
Estimation
Guess the Tank
How many shrimp? Trust your eye, then check yourself.
Estimation
Swarm Scout
Eyeball the swarm, lock a guess, reveal. Big-number sense.
Patterns
What Comes Next
Spot the rule, call the next one. The rule's always shown after.
Spatial
Mirror Pond
Finish the reflection so both sides match.
Focus
Two Ponds
A little experiment on your own attention. The point's the noticing.


